In this COVID-19 era traditional tourism is no longer possible. If the World can't come to New Zealand, one solution is to use technology to bring New Zealand to the World.
In this seminar we will show how Augmented Reality (AR) and Virtual Reality (VR) technology can be used to capture and share tourism experiences anywhere in the world. This creates a new type of tourism where people can pop into New Zealand after dinner for a remote experience rather than spend hours on a plane. It also enables new business models that could generate significant revenue for Tourism operators.
Four dynamic speakers will showcase work from NZ universities which could be used to transform the Tourism industry, and have application in our areas. This seminar is ideal for people working in the tourism space, developers interested in telepresence, or investors looking for new opportunities.
You can drop into this event at any time.
Prof Mark Billinghurst is Director of the Empathic Computing Laboratory at the University of Auckland and a pioneer in AR/VR research. He researches how AR/VR technology can be used to enhance face to face and remote collaboration, and increase shared understanding between remote people.
Prof. Rob Lindeman is Director of the HIT Lab NZ at the University of Canterbury. He conducts research on multi-sensory VR, 3D user interaction, and long term immersion. This is to support the effective use of VR for entertainment, work, tourism, and other areas that enhance the user experience.
Associate Professor Taehyun Rhee is Director of the Computational Media Innovation Centre at the Victoria University of Wellington, and founder of the Mixed Reality startup, DreamFlux. He researches using AR/VR for telepresence, Mixed Reality rendering, digital characters, and related topics.
Associate Professor Tobias Langlotz conducts research in mobile systems at the University of Otago. His main research interest is location-based mobile interfaces, and he works at the intersection of HCI, Computer Graphics, Computer Vision and Pervasive Computing.